Drawable2d.java 2.53 KB
package com.cnlive.demo.streamqn.gles;

import java.nio.FloatBuffer;

/**
 * Created by jerikc on 16/2/23.
 */
public class Drawable2d {
    private static final int SIZEOF_FLOAT = 4;

    private static final float FULL_RECTANGLE_COORDS[] = {
            -1.0f, -1.0f,   // 0 bottom left
            1.0f, -1.0f,   // 1 bottom right
            -1.0f, 1.0f,   // 2 top left
            1.0f, 1.0f,   // 3 top right
    };

    private static final float FULL_RECTANGLE_TEX_COORDS[] = {
            0.0f, 0.0f,     // 0 bottom left
            1.0f, 0.0f,     // 1 bottom right
            0.0f, 1.0f,     // 2 top left
            1.0f, 1.0f      // 3 top right
    };

    private static final FloatBuffer FULL_RECTANGLE_BUF =
            GlUtil.createFloatBuffer(FULL_RECTANGLE_COORDS);
    private static final FloatBuffer FULL_RECTANGLE_TEX_BUF =
            GlUtil.createFloatBuffer(FULL_RECTANGLE_TEX_COORDS);

    private FloatBuffer mVertexArray;
    private FloatBuffer mTexCoordArray;

    private int mVertexCount;
    private int mCoordsPerVertex;
    private int mVertexStride;
    private int mTexCoordStride;

    public Drawable2d() {
        mVertexArray = FULL_RECTANGLE_BUF;
        mTexCoordArray = FULL_RECTANGLE_TEX_BUF;
        mCoordsPerVertex = 2;
        mVertexStride = mCoordsPerVertex * SIZEOF_FLOAT;
        mVertexCount = FULL_RECTANGLE_COORDS.length / mCoordsPerVertex;
        mTexCoordStride = 2 * SIZEOF_FLOAT;
    }

    /**
     * Returns the array of vertices.
     * <p>
     * To avoid allocations, this returns internal state.  The caller must not modify it.
     */
    public FloatBuffer getVertexArray() {
        return mVertexArray;
    }

    /**
     * Returns the array of texture coordinates.
     * <p>
     * To avoid allocations, this returns internal state.  The caller must not modify it.
     */
    public FloatBuffer getTexCoordArray() {
        return mTexCoordArray;
    }

    /**
     * Returns the number of vertices stored in the vertex array.
     */
    public int getVertexCount() {
        return mVertexCount;
    }

    /**
     * Returns the width, in bytes, of the data for each vertex.
     */
    public int getVertexStride() {
        return mVertexStride;
    }

    /**
     * Returns the width, in bytes, of the data for each texture coordinate.
     */
    public int getTexCoordStride() {
        return mTexCoordStride;
    }

    /**
     * Returns the number of position coordinates per vertex.  This will be 2 or 3.
     */
    public int getCoordsPerVertex() {
        return mCoordsPerVertex;
    }
}