GPUImageTextureInput.h
293 Bytes
#import "GPUImageOutput.h"
@interface GPUImageTextureInput : GPUImageOutput
{
CGSize textureSize;
}
// Initialization and teardown
- (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
// Image rendering
- (void)processTextureWithFrameTime:(CMTime)frameTime;
@end