GPUImageTextureOutput.h
549 Bytes
#import <Foundation/Foundation.h>
#import "GPUImageContext.h"
@protocol GPUImageTextureOutputDelegate;
@interface GPUImageTextureOutput : NSObject <GPUImageInput>
{
GPUImageFramebuffer *firstInputFramebuffer;
}
@property(readwrite, unsafe_unretained, nonatomic) id<GPUImageTextureOutputDelegate> delegate;
@property(readonly) GLuint texture;
@property(nonatomic) BOOL enabled;
- (void)doneWithTexture;
@end
@protocol GPUImageTextureOutputDelegate
- (void)newFrameReadyFromTextureOutput:(GPUImageTextureOutput *)callbackTextureOutput;
@end