PlayerViewController.m
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//
// PlayerViewController.m
// CNLivePlayerSDKTest
//
// Created by 雷浩杰 on 16/8/10.
// Copyright © 2016年 雷浩杰. All rights reserved.
//
#import "PlayerViewController.h"
#import "CNLiveViewController.h"
#import "NormalViewController.h"
@interface PlayerViewController ()
@end
@implementation PlayerViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
UIButton *cnlivePlayerBtn = [UIButton buttonWithType:UIButtonTypeSystem];
cnlivePlayerBtn.frame = CGRectMake(0, 50, self.view.frame.size.width, 50);
[cnlivePlayerBtn setTitle:@"视讯云内容播放" forState:UIControlStateNormal];
[cnlivePlayerBtn addTarget:self action:@selector(cnlivePlayerBtnAction) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:cnlivePlayerBtn];
UIButton *normalPlayerBtn = [UIButton buttonWithType:UIButtonTypeSystem];
normalPlayerBtn.frame = CGRectMake(0, 150, self.view.frame.size.width, 50);
[normalPlayerBtn setTitle:@"普通播放" forState:UIControlStateNormal];
[normalPlayerBtn addTarget:self action:@selector(normalPlayerBtnAction) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:normalPlayerBtn];
UIButton *exitBtn = [UIButton buttonWithType:UIButtonTypeSystem];
exitBtn.frame = CGRectMake(0, 250, self.view.frame.size.width, 50);
[exitBtn setTitle:@"退出" forState:UIControlStateNormal];
[exitBtn addTarget:self action:@selector(exitBtnAction) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:exitBtn];
}
- (void)exitBtnAction
{
[self dismissViewControllerAnimated:YES completion:NULL];
}
- (void)cnlivePlayerBtnAction
{
CNLiveViewController *cnlive = [[CNLiveViewController alloc] init];
[self presentViewController:cnlive animated:YES completion:NULL];
}
- (void)normalPlayerBtnAction
{
NormalViewController *cnlive = [[NormalViewController alloc] init];
[self presentViewController:cnlive animated:YES completion:NULL];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end