GPUImageAverageColor.h
615 Bytes
#import "GPUImageFilter.h"
extern NSString *const kGPUImageColorAveragingVertexShaderString;
@interface GPUImageAverageColor : GPUImageFilter
{
GLint texelWidthUniform, texelHeightUniform;
NSUInteger numberOfStages;
GLubyte *rawImagePixels;
CGSize finalStageSize;
}
// This block is called on the completion of color averaging for a frame
@property(nonatomic, copy) void(^colorAverageProcessingFinishedBlock)(CGFloat redComponent, CGFloat greenComponent, CGFloat blueComponent, CGFloat alphaComponent, CMTime frameTime);
- (void)extractAverageColorAtFrameTime:(CMTime)frameTime;
@end