FaceDetectionShader.vsh
320 Bytes
attribute vec4 aPosition;
attribute vec2 aTexCoordinate;
varying lowp vec2 texCoordVarying;
uniform mat4 rotateMatrix;
uniform int flipY;
void main()
{
texCoordVarying = aTexCoordinate;
if (flipY == 1) {
texCoordVarying.y = 1.0 - texCoordVarying.y;
}
gl_Position = rotateMatrix * aPosition;
}