FaceDetectionShader.vsh 320 Bytes
attribute vec4 aPosition;
attribute vec2 aTexCoordinate;

varying lowp vec2 texCoordVarying;

uniform mat4 rotateMatrix;
uniform int flipY;

void main()
{
    texCoordVarying = aTexCoordinate;
    if (flipY == 1) {
        texCoordVarying.y = 1.0 - texCoordVarying.y;
    }
    gl_Position = rotateMatrix * aPosition;
}