ZFOrientationObserver.h
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//
// ZFOrentationObserver.h
// ZFPlayer
//
// Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng )
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#import <UIKit/UIKit.h>
#import "CNZFPlayerView.h"
#import "CNZFPlayerView.h"
NS_ASSUME_NONNULL_BEGIN
/// Full screen mode
typedef NS_ENUM(NSUInteger, ZFFullScreenMode) {
ZFFullScreenModeAutomatic, // Determine full screen mode automatically
ZFFullScreenModeLandscape, // Landscape full screen mode
ZFFullScreenModePortrait // Portrait full screen Model
};
/// Portrait full screen mode.
typedef NS_ENUM(NSUInteger, ZFPortraitFullScreenMode) {
ZFPortraitFullScreenModeScaleToFill, // Full fill
ZFPortraitFullScreenModeScaleAspectFit // contents scaled to fit with fixed aspect. remainder is transparent
};
/// Player view mode
typedef NS_ENUM(NSUInteger, ZFRotateType) {
ZFRotateTypeNormal, // Normal
ZFRotateTypeCell // Cell
};
/**
Rotation of support direction
*/
typedef NS_OPTIONS(NSUInteger, ZFInterfaceOrientationMask) {
ZFInterfaceOrientationMaskPortrait = (1 << 0),
ZFInterfaceOrientationMaskLandscapeLeft = (1 << 1),
ZFInterfaceOrientationMaskLandscapeRight = (1 << 2),
ZFInterfaceOrientationMaskPortraitUpsideDown = (1 << 3),
ZFInterfaceOrientationMaskLandscape = (ZFInterfaceOrientationMaskLandscapeLeft | ZFInterfaceOrientationMaskLandscapeRight),
ZFInterfaceOrientationMaskAll = (ZFInterfaceOrientationMaskPortrait | ZFInterfaceOrientationMaskLandscape | ZFInterfaceOrientationMaskPortraitUpsideDown),
ZFInterfaceOrientationMaskAllButUpsideDown = (ZFInterfaceOrientationMaskPortrait | ZFInterfaceOrientationMaskLandscape),
};
/// This enumeration lists some of the gesture types that the player has by default.
typedef NS_OPTIONS(NSUInteger, ZFDisablePortraitGestureTypes) {
ZFDisablePortraitGestureTypesNone = 0,
ZFDisablePortraitGestureTypesTap = 1 << 0,
ZFDisablePortraitGestureTypesPan = 1 << 1,
ZFDisablePortraitGestureTypesAll = (ZFDisablePortraitGestureTypesTap | ZFDisablePortraitGestureTypesPan)
};
@protocol ZFPortraitOrientationDelegate <NSObject>
- (void)zf_orientationWillChange:(BOOL)isFullScreen;
- (void)zf_orientationDidChanged:(BOOL)isFullScreen;
- (void)zf_interationState:(BOOL)isDragging;
@end
@interface ZFOrientationObserver : NSObject
/// update the rotateView and containerView.
- (void)updateRotateView:(CNZFPlayerView *)rotateView
containerView:(UIView *)containerView;
/// list play
- (void)updateRotateView:(CNZFPlayerView *)rotateView
rotateViewAtCell:(UIView *)cell
playerViewTag:(NSInteger)playerViewTag;
/// Container view of a full screen state player.
@property (nonatomic, strong) UIView *fullScreenContainerView;
/// Container view of a small screen state player.
@property (nonatomic, weak) UIView *containerView;
/// The block invoked When player will rotate.
@property (nonatomic, copy, nullable) void(^orientationWillChange)(ZFOrientationObserver *observer, BOOL isFullScreen);
/// The block invoked when player rotated.
@property (nonatomic, copy, nullable) void(^orientationDidChanged)(ZFOrientationObserver *observer, BOOL isFullScreen);
/// Full screen mode, the default landscape into full screen
@property (nonatomic) ZFFullScreenMode fullScreenMode;
@property (nonatomic, assign) ZFPortraitFullScreenMode portraitFullScreenMode;
/// rotate duration, default is 0.30
@property (nonatomic) NSTimeInterval duration;
/// If the full screen.
@property (nonatomic, readonly, getter=isFullScreen) BOOL fullScreen;
/// Lock screen orientation
@property (nonatomic, getter=isLockedScreen) BOOL lockedScreen;
/// The fullscreen statusbar hidden.
@property (nonatomic, assign) BOOL fullScreenStatusBarHidden;
/// default is UIStatusBarStyleLightContent.
@property (nonatomic, assign) UIStatusBarStyle fullScreenStatusBarStyle;
/// defalut is UIStatusBarAnimationSlide.
@property (nonatomic, assign) UIStatusBarAnimation fullScreenStatusBarAnimation;
@property (nonatomic, assign) CGSize presentationSize;
/// default is ZFDisablePortraitGestureTypesAll.
@property (nonatomic, assign) ZFDisablePortraitGestureTypes disablePortraitGestureTypes;
/// The current orientation of the player.
/// Default is UIInterfaceOrientationPortrait.
@property (nonatomic, readonly) UIInterfaceOrientation currentOrientation;
/// Whether allow the video orientation rotate.
/// default is YES.
@property (nonatomic, assign) BOOL allowOrientationRotation;
/// The support Interface Orientation,default is ZFInterfaceOrientationMaskAllButUpsideDown
@property (nonatomic, assign) ZFInterfaceOrientationMask supportInterfaceOrientation;
/// Add the device orientation observer.
- (void)addDeviceOrientationObserver;
/// Remove the device orientation observer.
- (void)removeDeviceOrientationObserver;
/// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModeLandscape.
- (void)rotateToOrientation:(UIInterfaceOrientation)orientation animated:(BOOL)animated;
/// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModeLandscape.
- (void)rotateToOrientation:(UIInterfaceOrientation)orientation animated:(BOOL)animated completion:(void(^ __nullable)(void))completion;
/// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModePortrait.
- (void)enterPortraitFullScreen:(BOOL)fullScreen animated:(BOOL)animated;
/// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModePortrait.
- (void)enterPortraitFullScreen:(BOOL)fullScreen animated:(BOOL)animated completion:(void(^ __nullable)(void))completion;
/// FullScreen mode is determined by ZFFullScreenMode.
- (void)enterFullScreen:(BOOL)fullScreen animated:(BOOL)animated;
/// FullScreen mode is determined by ZFFullScreenMode.
- (void)enterFullScreen:(BOOL)fullScreen animated:(BOOL)animated completion:(void (^ _Nullable)(void))completion;
@end
NS_ASSUME_NONNULL_END