Simple.vertsh
562 Bytes
/*==============================================================================
Copyright (c) 2012-2015 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
==============================================================================*/
attribute vec4 vertexPosition;
attribute vec4 vertexNormal;
attribute vec2 vertexTexCoord;
varying vec2 texCoord;
varying vec4 normal;
uniform mat4 modelViewProjectionMatrix;
void main()
{
gl_Position = modelViewProjectionMatrix * vertexPosition;
normal = vertexNormal;
texCoord = vertexTexCoord;
}