Simple.fragsh
400 Bytes
/*==============================================================================
Copyright (c) 2012-2015 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
==============================================================================*/
precision mediump float;
varying vec2 texCoord;
uniform sampler2D texSampler2D;
void main()
{
gl_FragColor = texture2D(texSampler2D, texCoord);
}