Simple2.fragsh
700 Bytes
/*==============================================================================
Copyright (c) 2012-2015 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
==============================================================================*/
precision mediump float;
varying vec2 texCoord;
uniform sampler2D texSampler2D;
void main()
{
vec3 keying_color = vec3(0,1,0);
float thresh = 0.8;
float slope = 0.2;
vec3 input_color = texture2D(texSampler2D, texCoord).rgb;
float d = abs(length(abs(keying_color.rgb - input_color.rgb)));
float edge0 = thresh * (1.0 - slope);
float alpha = smoothstep(edge0, thresh, d);
gl_FragColor = vec4(input_color, alpha);
}