unicode.hpp 6.88 KB
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#ifndef REALM_UNICODE_HPP
#define REALM_UNICODE_HPP

#include <locale>
#include <stdint.h>
#include <string>

#include <realm/util/safe_int_ops.hpp>
#include <realm/string_data.hpp>
#include <realm/util/features.h>
#include <realm/utilities.hpp>


namespace realm {

    enum string_compare_method_t { STRING_COMPARE_CORE, STRING_COMPARE_CPP11, STRING_COMPARE_CALLBACK } ;

    extern StringCompareCallback string_compare_callback;
    extern string_compare_method_t string_compare_method;

    // Description for set_string_compare_method():
    //
    // Short summary: iOS language binding: call
    //     set_string_compare_method() for fast but slightly inaccurate sort in some countries, or
    //     set_string_compare_method(2, callbackptr) for slow but precise sort (see callbackptr below)
    //
    // Different countries ('locales') have different sorting order for strings and letters. Because there unfortunatly
    // doesn't exist any unified standardized way to compare strings in C++ on multiple platforms, we need this method.
    //
    // It determins how sorting a TableView by a String column must take place. The 'method' argument can be:
    //
    // 0: Fast core-only compare (no OS/framework calls). LIMITATIONS: Works only upto 'Latin Extended 2' (unicodes
    // 0...591). Also, sorting order is according to 'en_US' so it may be slightly inaccurate for some countries.
    // 'callback' argument is ignored.
    //
    // Return value: Always 'true'
    //
    // 1: Native C++11 method if core is compiled as C++11. Gives precise sorting according
    // to user's current locale. LIMITATIONS: Currently works only on Windows and on Linux with clang. Does NOT work on
    // iOS (due to only 'C' locale being available in CoreFoundation, which puts 'Z' before 'a'). Unknown if works on
    // Windows Phone / Android. Furthermore it does NOT work on Linux with gcc 4.7 or 4.8 (lack of c++11 feature that
    // can convert utf8->wstring without calls to setlocale()).
    //
    // Return value: 'true' if supported, otherwise 'false' (if so, then previous setting, if any, is preserved).
    //
    // 2: Callback method. Language binding / C++ user must provide a utf-8 callback method of prototype:
    // bool callback(const char* string1, const char* string2) where 'callback' must return bool(string1 < string2).
    //
    // Return value: Always 'true'
    //
    // Default is method = 0 if the function is never called
    //
    // NOT THREAD SAFE! Call once during initialization or make sure it's not called simultaneously with different arguments
    // The setting is remembered per-process; it does NOT need to be called prior to each sort
    bool set_string_compare_method(string_compare_method_t method, StringCompareCallback callback);


    // Return size in bytes of utf8 character. No error checking
    size_t sequence_length(char lead);

    // Limitations for case insensitive string search
    // Case insensitive search (equal, begins_with, ends_with and contains)
    // only works for unicodes 0...0x7f which is the same as the 0...127
    // ASCII character set (letters a-z and A-Z).

    // In does *not* work for the 0...255 ANSI character set that contains
    // characters from many European countries like Germany, France, Denmark,
    // etc.

    // It also does not work for characters from non-western countries like
    // Japan, Russia, Arabia, etc.

    // If there exists characters outside the ASCII range either in the text
    // to be searched for, or in the Realm string column which is searched
    // in, then the compare yields a random result such that the row may or
    // may not be included in the result set.

    // Return bool(string1 < string2)
    bool utf8_compare(StringData string1, StringData string2);

    // Return unicode value of character.
    uint32_t utf8value(const char* character);

    inline bool equal_sequence(const char*& begin, const char* end, const char* begin2);

    // FIXME: The current approach to case insensitive comparison requires
    // that case mappings can be done in a way that does not change he
    // number of bytes used to encode the individual Unicode
    // character. This is not generally the case, so, as far as I can see,
    // this approach has no future.
    //
    // FIXME: The current approach to case insensitive comparison relies
    // on checking each "haystack" character against the corresponding
    // character in both a lower cased and an upper cased version of the
    // "needle". While this leads to efficient comparison, it ignores the
    // fact that "case folding" is the only correct approach to case
    // insensitive comparison in a locale agnostic Unicode
    // environment.
    //
    // See
    //   http://www.w3.org/International/wiki/Case_folding
    //   http://userguide.icu-project.org/transforms/casemappings#TOC-Case-Folding.
    //
    // The ideal API would probably be something like this:
    //
    //   case_fold:        utf_8 -> case_folded
    //   equal_case_fold:  (needle_case_folded, single_haystack_entry_utf_8) -> found
    //   search_case_fold: (needle_case_folded, huge_haystack_string_utf_8) -> found_at_position
    //
    // The case folded form would probably be using UTF-32 or UTF-16.


    /// If successful, returns a string of the same size as \a source.
    /// Returns none if invalid UTF-8 encoding was encountered.
    util::Optional<std::string> case_map(StringData source, bool upper);

    enum IgnoreErrorsTag { IgnoreErrors };
    std::string case_map(StringData source, bool upper, IgnoreErrorsTag);

    /// Assumes that the sizes of \a needle_upper and \a needle_lower are
    /// identical to the size of \a haystack. Returns false if the needle
    /// is different from the haystack.
    bool equal_case_fold(StringData haystack, const char* needle_upper, const char* needle_lower);

    /// Assumes that the sizes of \a needle_upper and \a needle_lower are
    /// both equal to \a needle_size. Returns haystack.size() if the
    /// needle was not found.
    size_t search_case_fold(StringData haystack, const char* needle_upper,
        const char* needle_lower, size_t needle_size);


} // namespace realm

#endif // REALM_UNICODE_HPP