DDList.m
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#import "DDList.h"
#if ! __has_feature(objc_arc)
#warning This file must be compiled with ARC. Use -fobjc-arc flag (or convert project to ARC).
#endif
@interface DDListEnumerator (PrivateAPI)
- (id)initWithList:(DDListNode *)list reverse:(BOOL)reverse;
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDList
- (id)init
{
if ((self = [super init]))
{
listHead = NULL;
listTail = NULL;
}
return self;
}
- (void)add:(void *)element
{
if(element == NULL) return;
DDListNode *node = malloc(sizeof(DDListNode));
node->element = element;
// Remember: The list is a linked list of DDListNode objects.
// Each node object is allocated and placed in the list.
// It is not deallocated until it is later removed from the linked list.
if (listTail == NULL)
{
node->next = NULL;
node->prev = NULL;
}
else
{
node->next = NULL;
node->prev = listTail;
node->prev->next = node;
}
listTail = node;
if (listHead == NULL)
listHead = node;
}
- (void)remove:(void *)element allInstances:(BOOL)allInstances
{
if(element == NULL) return;
DDListNode *node = listHead;
while (node != NULL)
{
DDListNode *nextNode = node->next;
if (element == node->element)
{
// Remove the node from the list.
// This is done by editing the pointers of the node's neighbors to skip it.
//
// In other words:
// node->prev->next = node->next
// node->next->prev = node->prev
//
// We also want to properly update our list pointer,
// which always points to the "first" element in the list. (Most recently added.)
if (node->prev != NULL)
node->prev->next = node->next;
else
listHead = node->next;
if (node->next != NULL)
node->next->prev = node->prev;
else
listTail = node->prev;
free(node);
if (!allInstances) break;
}
node = nextNode;
}
}
- (void)remove:(void *)element
{
[self remove:element allInstances:NO];
}
- (void)removeAll:(void *)element
{
[self remove:element allInstances:YES];
}
- (void)removeAllElements
{
DDListNode *node = listHead;
while (node != NULL)
{
DDListNode *next = node->next;
free(node);
node = next;
}
listHead = NULL;
listTail = NULL;
}
- (BOOL)contains:(void *)element
{
DDListNode *node;
for (node = listHead; node != NULL; node = node->next)
{
if (node->element == element)
{
return YES;
}
}
return NO;
}
- (NSUInteger)count
{
NSUInteger count = 0;
DDListNode *node;
for (node = listHead; node != NULL; node = node->next)
{
count++;
}
return count;
}
- (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state
objects:(id __unsafe_unretained [])buffer
count:(NSUInteger)len
{
DDListNode *currentNode;
if (state->extra[0] == 1)
return 0;
if (state->state == 0)
currentNode = listHead;
else
currentNode = (DDListNode *)state->state;
NSUInteger batchCount = 0;
while (currentNode != NULL && batchCount < len)
{
buffer[batchCount] = (__bridge id)currentNode->element;
currentNode = currentNode->next;
batchCount++;
}
state->state = (unsigned long)currentNode;
state->itemsPtr = buffer;
state->mutationsPtr = (__bridge void *)self;
if (currentNode == NULL)
state->extra[0] = 1;
else
state->extra[0] = 0;
return batchCount;
}
- (DDListEnumerator *)listEnumerator
{
return [[DDListEnumerator alloc] initWithList:listHead reverse:NO];
}
- (DDListEnumerator *)reverseListEnumerator
{
return [[DDListEnumerator alloc] initWithList:listTail reverse:YES];
}
- (void)dealloc
{
[self removeAllElements];
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDListEnumerator
- (id)initWithList:(DDListNode *)list reverse:(BOOL)reverse
{
if ((self = [super init]))
{
numElements = 0;
currentElementIndex = 0;
// First get a count of the number of elements in the given list.
if (reverse)
{
for (DDListNode *node = list; node != NULL; node = node->prev)
{
numElements++;
}
}
else
{
for (DDListNode *node = list; node != NULL; node = node->next)
{
numElements++;
}
}
// Now copy the list into a C array.
if (numElements > 0)
{
elements = malloc(numElements * sizeof(void *));
DDListNode *node = list;
if (reverse)
{
for (NSUInteger i = 0; i < numElements; i++)
{
elements[i] = node->element;
node = node->prev;
}
}
else
{
for (NSUInteger i = 0; i < numElements; i++)
{
elements[i] = node->element;
node = node->next;
}
}
}
}
return self;
}
- (NSUInteger)numTotal
{
return numElements;
}
- (NSUInteger)numLeft
{
if (currentElementIndex < numElements)
return numElements - currentElementIndex;
else
return 0;
}
- (void *)nextElement
{
if (currentElementIndex < numElements)
{
void *element = elements[currentElementIndex];
currentElementIndex++;
return element;
}
else
{
return NULL;
}
}
- (void)dealloc
{
if (elements)
{
free(elements);
}
}
@end